Welcome
What is the RANCH?
Why are we useful?
How does it work?
Security & confidentiality
Workflow
Pricing
3ds Max
RANCHecker
Supported Software
Welcome
What is the RANCH?
Why are we useful?
How does it work?
Security & confidentiality
Workflow
Pricing
RANCHecker
Supported Software
RANCHecker is a 3ds Max plugin developed by Ranch Computing that prepares your project before uploading it to the RANCH.
RANCHecker does all the dirty work for you: it gathers all the textures used by your scene, includes the GI maps if used, verify that you have correctly set up the rendering parameters, change file paths if necessary and finally compiles your projects in a .VU3 archive file, ready to upload to the RANCH.
With the plugin launched and a scene loaded in 3ds Max, click on the 'Prepare Project' button to prepare the project for the RANCH then click on the 'Upload Project to RANCH' button to render it on the RANCH. That's all!
RANCHecker is accessible via the ‘Rendering’ menu:
You can also create a button in the 3ds Max toolbar as a way to launch RANCHecker quickly. To do this you have to: