Welcome
What is the RANCH?
Why are we useful?
How does it work?
Security & confidentiality
Workflow
Pricing
3ds Max
RANCHecker
Supported Software
Welcome
What is the RANCH?
Why are we useful?
How does it work?
Security & confidentiality
Workflow
Pricing
RANCHecker
Supported Software
Important: You must have set your render settings to render one image in order to allow RANCHecker to understand you want to render still image(s)
There are 2 ways to render still images on the RANCH: MultiBand or MultiCam.
Depending on your needs, one may be better than the other. See below to get further information.
For some render engine, the MultiBand is not accessible.
The MultiBand is built to render very high resolution still image very quickly! It splits your image up into horizontal strips (~60-120) which are rendered independently on different nodes, simultaneously. Once all the strips have been rendered, they are stitched together to produce the final image.
There are some limitations (due to the stitching part):
While rendering, you can observe, in near real time, the progress of your render by clicking on the Preview button. The preview image is updated every minute or so.
Above is a preview of a still image rendered at 56%.
It’s normally used when you have several cameras from one scene to render in one project. Each camera will be rendered on 1 server (n cameras = n servers), but it also works for only one still image. If there is only one camera, RANCHecker will automatically retrieve the information (the selected camera view, the image size and the frame number).
After you press ‘Prepare Project’, you will get the MultiCam window allowing you to select your camera.