Temporary Assets Storage

If you need to render several scenes using the same contents (assets), you can upload your assets only once on a FTP account. Then, you only need to include in your .vub file, the elements that have changed from one scene to another (for instance, the .blend file).

If you want to benefit from this feature, please contact us. We will create you an FTP account where you can upload your assets. You will receive your credentials by e-mail.

Please, be so kind as waiting our confirmation that your FTP account has been created successfully prior to start rendering.

Step 1: Creation and management of the Assets Storage

  • In your FTP account, you can create multiple subdfolders which can contain many different files.
  • With your favourite FTP client (Filezilla, FireFTP, etc.), please upload the assets which need to be re-used in different projects.


Step 2: Submission of a project that requires pre-loaded assets

  • On your computer, please put into the main project folder (the .vub file created by RANCHecker), all the required elements that are not already included in the FTP assets folder (the Blender scene for instance).
  • Include a .txt file called UseLocalAssets.txt at the root of your project folder (in the .vub file). The .txt file must include the name of the necessary Assets FTP folder (in our exemple: classroom).

Blender_10 Blender_11

Eventually, you can zip and unzip the .vub file (with 7-Zip, Winrar, etc.) in order to create an archive file. You will need to rename the extension file into .vub. This is the format recognized by the RANCH.

As soon as the RANCH will unzip your archive, it will detect the UseLocalAssets.txt file and will automatically add the contents of the given FTP folder 'classroom' into the .vub archive file in order to create the complete project.

Warning : if you choose the automatic process, please make sure that your folders' paths in the .blend scene are relative and that they point directly to the correct folder!

Things to bear in mind

  • This solution does not aim to be a permanent storage solution. As soon as your content folders are no longer useful, please delete them.
  • The files from the Assets folders are always added to the archive file corresponding to the project that you are submitting. If two files have the same name and they are present both in the FTP Asset folder and in the archive: the file(s) from the FTP Asset folder will overwrite the one(s) from the .vub file.
  • Do not include useless files in your FTP content folder: they would all be added to your project even though they are not necessary for your scene. These extra files would increase the time needed to deploy your project on the RANCH servers.

Please make sure that all the contents necessary for your project have been uploaded onto the RANCH prior to submit your project. Otherwise, the validation process may create a project without all the contents: this would lead to some issues in the final render.

blender/stockage.txt · Last modified: 2020/09/25 16:04 by ranchadmin