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blender:stockage [2017/09/29 15:52]
ranchadmin
blender:stockage [2020/09/25 16:04] (current)
ranchadmin
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-====== Temporary ​content storage ​======+====== Temporary ​Assets Storage ​======
  
-If you need to make computer calculations for various ​scenes using the same content, you can upload your content just once on a FTP account. Then, you only need to include in your **.vub** file the elements that have changed from one scene to another(for instance, the .blend file)+If you need to render several ​scenes using the same contents (assets), you can upload your assets only once on a FTP account. Then, you only need to include in your **.vub** filethe elements that have changed from one scene to another (for instance, the .blend file).
  
-If you want to benefit from this option, please [[mailto:​contact@ranchcomputing | contact us]]. +If you want to benefit from this feature, please [[mailto:​contact@ranchcomputing.com | contact us]]. 
-We will create ​for you FTP account ​and a temporary storage file on the RANCH. You will receive your credentials by e-mail.+We will create you an FTP account ​where you can upload your assets. You will receive your credentials by e-mail.
  
  
 <WRAP center round important 80%> <WRAP center round important 80%>
-**Please, be so kind as waiting our confirmation that your FTP account has been created prior to start any render.**+**Please, be so kind as waiting our confirmation that your FTP account has been created ​successfully ​prior to start rendering.**
 </​WRAP>​ </​WRAP>​
  
-===== Step 1: Creation and management of the content storage files =====+===== Step 1: Creation and management of the Assets Storage ​=====
  
-  * In your FTP account, you can create multiple subdfolders ​that can contain many different files.+  * In your FTP account, you can create multiple subdfolders ​which can contain many different files.
  
-  * With your favourite FTP client (Filezilla, FireFTP, etc), upload ​into the file the elements that need to be reused ​in different projects.+  * With your favourite FTP client (Filezilla, FireFTP, etc.), please ​upload the assets which need to be re-used ​in different projects.
  
 {{ :​fr:​blender:​blender_8.png?​nolink&​600 |Blender_8}} {{ :​fr:​blender:​blender_8.png?​nolink&​600 |Blender_8}}
  
  
-===== Step 2: Submission of a project that requires pre-loaded ​contents ​=====+===== Step 2: Submission of a project that requires pre-loaded ​assets ​=====
  
-  * On your computer, ​paste into the main project folder the elements that are not already included in the content ​FTP folder (the Blender scene for instance).+  * On your computer, ​please put into the main project folder ​(the .vub file created by RANCHecker),​ all the required ​elements that are not already included in the FTP assets ​folder (the Blender scene for instance).
  
-  * Include a .txt file called **UseLocalAssets.txt** ​in the roots of your project folder. The file must include the name of the necessary ​content ​FTP folder (in our exemple: //​classroom//​).+  * Include a .txt file called **UseLocalAssets.txt** ​at the root of your project folder ​(in the .vub file). The .txt file must include the name of the necessary ​Assets ​FTP folder (in our exemple: //​classroom//​).
  
  
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 {{ :​fr:​blender:​blender_10.png?​nolink&​250|Blender_11}} {{ :​fr:​blender:​blender_10.png?​nolink&​250|Blender_11}}
  
-You can eventually ​zip your project folder ​(with 7-Zip, Winrar, etc) in order to create an archive file. You will need to rename the extension into **.vub.** ​+Eventually, you can zip and unzip the .vub file (with 7-Zip, Winrar, etc.) in order to create an archive file. You will need to rename the extension ​file into **.vub.** ​This is the format recognized by the RANCH.
  
-As soon as the RANCH will unzip your archive, it will detect the **UseLocalAssets.txt** file and will automatically add the content ​of the FTP folder classroom into the **.vub** archive file in order to create the complete project.+As soon as the RANCH will unzip your archive, it will detect the **UseLocalAssets.txt** file and will automatically add the contents ​of the given FTP folder ​'classroom' ​into the **.vub** archive file in order to create the complete project.
  
  
  
 <WRAP center round important 80%> <WRAP center round important 80%>
-**Warning : if you choose the automatic process, please ​verify ​that the path of your folders in the Blender ​scene are relative ​ and that they are directed toward ​the correct folder!**+**Warning : if you choose the automatic process, please ​make sure that your folders' paths in the .blend ​scene are relative and that they point directly to the correct folder!**
 </​WRAP>​ </​WRAP>​
  
  
-===== A garder à l'​esprit ​=====+===== Things to bear in mind =====
  
-  * Cette fonction n'pas pour vocation d'​être utilisée comme un espace de stockage ​permanent. ​Lorsque le(s) dossier(s) de contenus ne sont plus utilesvous devez les effacer.+  * This solution does not aim to be a permanent ​storage solutionAs soon as your content folders are no longer usefulplease delete them.
  
-  * Les fichiers du dossier de contenus choisi sont toujours ajoutés à ceux de l'archive ​du projet que vous envoyezSi des fichiers ayant le même nom sont présents à la fois dans le dossier des contenus et dans l'​archive,​ les fichiers sur le FTP écraseront ceux de l'archive **.vub**.+  * The files from the Assets folders are always added to the archive ​file corresponding to the project that you are submittingIf two files have the same name and they are present both in the FTP Asset folder and in the archive: the file(s) from the FTP Asset folder will overwrite the one(s) from the **.vub** ​file.
  
-  * N'​incluez pas de fichiers inutiles dans votre dossier de contenusIls seraient tous ajoutés au projet, même s'ils ne sont pas utilisés par la scène, ce qui augmenterait le temps nécessaire à la distribution du projet sur tous les nodes du RANCH.+  * Do not include useless files in your FTP content folder: they would all be added to your project even though they are not necessary for your sceneThese extra files would increase the time needed to deploy your project on the RANCH servers. 
 + 
 +Please make sure that all the contents necessary for your project have been uploaded onto the RANCH prior to  submit your project. Otherwise, the validation process may create a project without all the contents: this would lead to some issues in the final render.
  
-  * Assurez -vous que tous les contenus devant être utilisés par un projet ont déjà été téléversés sur le RANCH avant d'​envoyer votre projet dans la file. Sinon, il est très probable que le processus de validation créé le projet sans tous ses contenus, ce qui conduira à des erreurs dans le rendu final. ​ 
  
  
blender/stockage.1506693152.txt.gz · Last modified: 2017/09/29 15:52 by ranchadmin