Welcome
What is the RANCH?
Why are we useful?
How does it work?
Security & confidentiality
Workflow
Pricing
Maya
RANCHecker version 5
RANCHecker version 4 (deprecated)
Supported Software
Welcome
What is the RANCH?
Why are we useful?
How does it work?
Security & confidentiality
Workflow
Pricing
RANCHecker version 5
RANCHecker version 4 (deprecated)
Supported Software
This guide serves as documentation and help for the plugin RANCHecker for Maya.
RANCHecker is a Maya plugin developped by Ranch Computing which prepares your project before uploading it to the RANCH farm.
1. Download RANCKecker archive on your computer and unzip it. The .gif below should help you out to see how it works:
If the folder plug-ins doesn't exist yet in the folder \Documents\maya, we recommend to create it.
RANCHecker does all the dirty work for you: it gathers all the textures used by your scene, includes the GI maps if used, verify that you have correctly set up the rendering parameters, change file paths if necessary and finally compiles your projects in a .VUA archive file, ready to upload to the RANCH! With RANCHecker, sending a project to the RANCH is a trivial task.
It is very important that you read this section carefully before submitting a scene. It will help you avoid common mistakes.
Please make sure to use the last RANCHecker version available on the website. Test your rendering before sending a full project on the RANCH. You can send on the Farm a Render of 6 to 10 significant frames (even at a lower resolution). The render time will make sure that:
Only few steps to get your archive ready!
1- Info tab
2- Our supported plugins and render engine
3- Settings tab
4- Job Name
5- Archive destinations
6- Priority
You can upload your jobs and download the images by using our tool RANCHsync V4.
The ranchecking process can take more or less time depending on the scene size and complexity
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