Using Xgen in your scene requires a few steps so that the rendering goes smoothly and that your fur appears.

WARNING: step 3 is handled automatically by RANCHecker for Maya.

1. Create a .abc file for each collection you use. If your simulation is animated, enter the desired frame range.



2. Check the output options to see if a “batch render” option is available, as well as the specific renderer.


3. In the folder of your scene, you will find 2 new files .abc and .xgen


The .xgen file must be modified so that the xgProjectPath parameter is replaced by our own hierarchy which is C:/Maya/CurrentJob/.

To do so, you can open the file with a classic text editor: look for the xgProjectPath occurency with CTRL+F, and replace the line by C:/Maya/CurrentJob/.

WARNING: This parameter can appear several times in the document, it must be modified EACH TIME.

You can now create the .vua archive with our plugin RANCHecker for Maya or manually.

maya/ranchecker/plugin.txt · Last modified: 2021/07/30 15:50 by ranchadmin