Understanding the OB.h

Our prices are based on the commonly accepted “OctaneBench-hour” unit: the cost of a project is based on how many OB.h are used to render it.

Concrete example

A GPU server with 4 GeForce RTX 2080 Ti cards has an OctaneBench score of around 1400 points (OctaneBench 2020 score).

If such a server renders for half an hour, the number of OB.h charged will be 1400 x 0.5 h = 700 OB.h. A project using 14 servers for half an hour will then use 14 x 1400 x 0.5 = 9800 OB.h.

The price of a project is equal to its number of OB.h multiplied by the price per OB.h, which depends on the priority you choose.

In the example above, this half an hour render with the GPU-Low priority (0.009€ per OB.h) will cost 9800 OB.h x 0.009 € = 88.2€.

This can be even less depending on the discount you can get while purchasing one of our prepaid rendering refill refill.

The displayed price per OB.h is only an indication. The only reasonable way to compare render times and prices between renderfarms for a given project, is to use a cost estimator. Like the one you will find on our web site. Then test in practice to render a few frames only before sending the final animation.

You are only charged for the render nodes that work on your project (as a node is not shared by multiple projects). As long as your project is not rendering, you can still increase its priority or even remove it from the waiting list.

pricing/ob-h.txt · Last modified: 2021/05/31 16:03 by ranchadmin